01Graphic Novel / Lesson 1
Skin That Rabbit First
The reference Bible: give the artist something to work with.
Meet Lara Lynne. Compare her artist’s sheet with the character Bible, then edit her description and compile a new reference table.
GraphicNovel / Tutorials
Practical lessons in scripting a graphic novel: one piece of the language, an example already loaded, and a compiler to try it with.
01Graphic Novel / Lesson 1
The reference Bible: give the artist something to work with.
Meet Lara Lynne. Compare her artist’s sheet with the character Bible, then edit her description and compile a new reference table.

02Graphic Novel / Lesson 2
The splurge, the structure and the huggy little arms.
Meet the cast. Untangle Lana’s description, open a character entry and discover why brackets have become a hugging metaphor.
03Graphic Novel / Lesson 3
Age, appearance, wardrobe and physical continuity.
Turn Lana’s visual details into a usable reference. Edit the loaded example and make a character Bible PDF. No emotions or tells yet.
04Graphic Novel / Lesson 4
Command. Hugs. Details. The dog explains.
A turn-the-card reference to character fields, setup and output. Jenny and Jake ask the questions. Their Westie has read the source.

05Graphic Novel / Lesson 5
Name the period. Describe what changes.
Lana ages. Buildings change. Soldiers acquire electronics. Even princesses need a coat. Eras connect the reference Bible to the time of the story.
