CraftSyntax.uk

GraphicNovel / Tutorials

Learn by making.

Practical lessons in scripting a graphic novel: one piece of the language, an example already loaded, and a compiler to try it with.

01

Graphic Novel / Lesson 1

Skin That Rabbit First

The reference Bible: give the artist something to work with.

Meet Lara Lynne. Compare her artist’s sheet with the character Bible, then edit her description and compile a new reference table.

CharactersErasContinuity
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People

02

Graphic Novel / Lesson 2

How to Create a Character

The splurge, the structure and the huggy little arms.

Meet the cast. Untangle Lana’s description, open a character entry and discover why brackets have become a hugging metaphor.

Character entriesCommands & bracketsExercise
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03

Graphic Novel / Lesson 3

Give the Artist Something to Draw

Age, appearance, wardrobe and physical continuity.

Turn Lana’s visual details into a usable reference. Edit the loaded example and make a character Bible PDF. No emotions or tells yet.

AppearanceWardrobe & equipmentTry the compiler
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04

Graphic Novel / Lesson 4

Character Commands with Jenny & Jake

Command. Hugs. Details. The dog explains.

A turn-the-card reference to character fields, setup and output. Jenny and Jake ask the questions. Their Westie has read the source.

18 reference cardsCharacter commandsJenny, Jake & the Westie
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Periods
05

Graphic Novel / Lesson 5

Periods & Eras

Name the period. Describe what changes.

Lana ages. Buildings change. Soldiers acquire electronics. Even princesses need a coat. Eras connect the reference Bible to the time of the story.

ErasAppearancesTime & continuity
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Places

Manuals and technical resources · GraphicNovel project